std::string member;
VariableDeclaration *declaration;
+ int index;
MemberAccess();
MemberAccess(const MemberAccess &);
std::string name;
bool has_value;
int value;
+
+ Qualifier(const std::string &n = std::string()): name(n), has_value(false), value(0) { }
+ Qualifier(const std::string &n, int v): name(n), has_value(true), value(v) { }
};
std::vector<Qualifier> qualifiers;
std::map<std::string, InterfaceBlock *> interface_blocks;
std::map<std::string, FunctionDeclaration *> functions;
std::map<std::string, unsigned> locations;
+ std::map<std::string, unsigned> texture_bindings;
+ std::map<std::string, unsigned> uniform_block_bindings;
Features required_features;
std::vector<Diagnostic> diagnostics;
std::string get_unused_variable_name(const Block &, const std::string &);
-bool is_same_type(const TypeDeclaration &, const TypeDeclaration &);
+int get_layout_value(const Layout &, const std::string &, int = -1);
+void add_to_chain(Assignment::Target &, Assignment::Target::ChainType, unsigned);
} // namespace SL
} // namespace GL