std::map<std::string, InterfaceBlock *> interface_blocks;
std::map<std::string, FunctionDeclaration *> functions;
std::map<std::string, unsigned> locations;
+ std::map<std::string, unsigned> texture_bindings;
+ std::map<std::string, unsigned> uniform_block_bindings;
Features required_features;
std::vector<Diagnostic> diagnostics;
std::string get_unused_variable_name(const Block &, const std::string &);
bool is_same_type(const TypeDeclaration &, const TypeDeclaration &);
+int get_layout_value(const Layout &, const std::string &, int = -1);
} // namespace SL
} // namespace GL