public:
NodeContainer() { }
NodeContainer(const NodeContainer &);
+
+ void push_back_nocopy(const typename C::value_type &v)
+ { C::push_back(0); C::back() = v; }
};
template<typename T>
struct InterfaceBlock: Statement
{
+ NodePtr<Layout> layout;
std::string interface;
- std::string name;
+ std::string block_name;
NodePtr<Block> members;
std::string instance_name;
bool array;
std::map<std::string, InterfaceBlock *> interface_blocks;
std::map<std::string, FunctionDeclaration *> functions;
std::map<std::string, unsigned> locations;
+ std::map<std::string, unsigned> texture_bindings;
+ std::map<std::string, unsigned> uniform_block_bindings;
Features required_features;
std::vector<Diagnostic> diagnostics;
Module();
};
+std::string get_unused_variable_name(const Block &, const std::string &);
+
+bool is_same_type(const TypeDeclaration &, const TypeDeclaration &);
+int get_layout_value(const Layout &, const std::string &, int = -1);
+
} // namespace SL
} // namespace GL
} // namespace Msp