class LocationAllocator: private TraversingVisitor
{
private:
+ struct Uniform
+ {
+ int location;
+ int desc_set;
+ int bind_point;
+
+ Uniform(): location(-1), desc_set(-1), bind_point(-1) { }
+ };
+
std::map<std::string, std::set<unsigned> > used_locations;
- std::map<std::string, unsigned> uniform_locations;
+ std::map<std::string, Uniform> uniforms;
+ std::map<unsigned, std::set<unsigned> > used_bindings;
std::vector<VariableDeclaration *> unplaced_variables;
+ std::vector<VariableDeclaration *> unbound_textures;
+ std::vector<InterfaceBlock *> unbound_blocks;
public:
- void apply(Module &);
+ void apply(Module &, const Features &);
private:
void apply(Stage &);
void allocate_locations(const std::string &);
- void add_location(RefPtr<Layout> &, unsigned);
+ void bind_uniform(RefPtr<Layout> &, const std::string &, unsigned);
+ void add_layout_value(RefPtr<Layout> &, const std::string &, unsigned);
virtual void visit(VariableDeclaration &);
- virtual void visit(InterfaceBlock &) { }
+ virtual void visit(InterfaceBlock &);
virtual void visit(FunctionDeclaration &) { }
};