#include "finalize.h"
#include "generate.h"
#include "glsl_error.h"
+#include "modulecache.h"
#include "optimize.h"
#include "output.h"
#include "resolve.h"
-#include "resources.h"
+#include "spirv.h"
#include "validate.h"
#undef interface
void Compiler::set_source(const string &source, const string &src_name)
{
clear();
- Parser parser;
imported_names.push_back(src_name);
- append_module(parser.parse(source, src_name, 1), 0);
+ ModuleCache mod_cache(0);
+ append_module(mod_cache.add_module(source, src_name), mod_cache);
}
void Compiler::load_source(IO::Base &io, DataFile::Collection *res, const string &src_name)
{
clear();
- Parser parser;
imported_names.push_back(src_name);
- append_module(parser.parse(io, src_name, 1), res);
+ ModuleCache mod_cache(res);
+ append_module(mod_cache.add_module(io, src_name), mod_cache);
}
void Compiler::load_source(IO::Base &io, const string &src_name)
void Compiler::compile(Mode mode)
{
+ if(specialized && mode!=PROGRAM)
+ throw invalid_operation("Compiler::compile");
+
for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
generate(*i);
ConstantIdAssigner().apply(*module, features);
if(!valid)
throw invalid_shader_source(get_diagnostics());
- if(mode==PROGRAM && specialized)
+ if(specialized)
{
for(list<Stage>::iterator i=module->stages.begin(); i!=module->stages.end(); ++i)
ConstantSpecializer().apply(*i, spec_values);
throw key_error(Stage::get_stage_name(stage_type));
}
+vector<UInt32> Compiler::get_combined_spirv() const
+{
+ if(!compiled)
+ throw invalid_operation("Compiler::get_combined_spirv");
+ SpirVGenerator gen;
+ gen.apply(*module);
+ return gen.get_code();
+}
+
const map<string, unsigned> &Compiler::get_vertex_attributes() const
{
if(!compiled)
return combined;
}
-void Compiler::append_module(Module &mod, DataFile::Collection *res)
+void Compiler::append_module(const Module &mod, ModuleCache &mod_cache)
{
module->source_map.merge_from(mod.source_map);
if(Import *imp = dynamic_cast<Import *>(i->get()))
imports.push_back(imp);
for(vector<Import *>::iterator i=imports.begin(); i!=imports.end(); ++i)
- import(res, (*i)->module);
- NodeRemover().apply(mod.shared, set<Node *>(imports.begin(), imports.end()));
+ import(mod_cache, (*i)->module);
append_stage(mod.shared);
- for(list<Stage>::iterator i=mod.stages.begin(); i!=mod.stages.end(); ++i)
+ for(list<Stage>::const_iterator i=mod.stages.begin(); i!=mod.stages.end(); ++i)
append_stage(*i);
}
-void Compiler::append_stage(Stage &stage)
+void Compiler::append_stage(const Stage &stage)
{
Stage *target = 0;
if(stage.type==Stage::SHARED)
if(stage.required_features.glsl_version>target->required_features.glsl_version)
target->required_features.glsl_version = stage.required_features.glsl_version;
- for(NodeList<Statement>::iterator i=stage.content.body.begin(); i!=stage.content.body.end(); ++i)
- target->content.body.push_back(*i);
+ for(NodeList<Statement>::const_iterator i=stage.content.body.begin(); i!=stage.content.body.end(); ++i)
+ if(!dynamic_cast<Import *>(i->get()))
+ target->content.body.push_back(*i);
}
-void Compiler::import(DataFile::Collection *resources, const string &name)
+void Compiler::import(ModuleCache &mod_cache, const string &name)
{
- string fn = name+".glsl";
- if(find(imported_names, fn)!=imported_names.end())
+ if(find(imported_names, name)!=imported_names.end())
return;
- imported_names.push_back(fn);
+ imported_names.push_back(name);
- RefPtr<IO::Seekable> io = (resources ? resources->open_raw(fn) : Resources::get_builtins().open(fn));
- if(!io)
- throw runtime_error(format("module %s not found", name));
- Parser import_parser;
- append_module(import_parser.parse(*io, fn, module->source_map.get_count()), resources);
+ append_module(mod_cache.get_module(name), mod_cache);
}
void Compiler::generate(Stage &stage)
resolve(stage, RESOLVE_VARIABLES|RESOLVE_FUNCTIONS);
PrecisionConverter().apply(stage);
}
+ else if(mode==SPIRV)
+ StructOrganizer().apply(stage);
// Collect bindings from all stages into the shared stage's maps
module->shared.texture_bindings.insert(stage.texture_bindings.begin(), stage.texture_bindings.end());