namespace GL {
namespace SL {
-void add_builtin_type(Stage &stage, const std::string &name, BasicTypeDeclaration::Kind kind, unsigned size, unsigned sign)
+void add_builtin_type(Stage &stage, const string &name, BasicTypeDeclaration::Kind kind, unsigned size, unsigned sign)
{
RefPtr<BasicTypeDeclaration> type = new BasicTypeDeclaration;
type->source = BUILTIN_SOURCE;