using ResourcesType = R;
protected:
- Msp::Graphics::Display display;
- Msp::Graphics::Window window;
+ Graphics::Display display;
+ Graphics::Window window;
GL::Device gl_device;
ResourcesType resources;
- Msp::Game::Director director;
+ Game::Director director;
GL::WindowView gl_view;
Presenter presenter;
PlayerInput player_input;
presenter(director, gl_view),
player_input(director, window)
{
+ window.set_keyboard_autorepeat(false);
window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Application::exit), 0));
}