#define MSP_GAME_SYSTEMSCHEDULER_H_
#include <vector>
+#include "mspgame_api.h"
#include "reflection.h"
namespace Msp::Game {
class System;
-class scheduling_error: public std::logic_error
+class MSPGAME_API scheduling_error: public std::logic_error
{
public:
scheduling_error(const std::string &w): logic_error(w) { }
};
-class SystemScheduler
+class MSPGAME_API SystemScheduler
{
public:
struct Group