#include "entity.h"
#include "component.h"
-#include "stage.h"
+#include "root.h"
using namespace std;
erase(children, child);
}
+Stage &Entity::get_stage()
+{
+ Handle<Entity> root = get_root();
+ return dynamic_cast<Root &>(*root).get_stage();
+}
+
} // namespace Msp::Game