#include <msp/geometry/angle.h>
#include <msp/linal/vector.h>
#include "component.h"
+#include "mspgame_api.h"
namespace Msp::Game {
float get_aspect() const { return size.x/size.y; }
};
-class Camera: public BufferedComponent<CameraData>
+class MSPGAME_API Camera: public BufferedComponent<CameraData>
{
public:
using Setup = CameraSetup;