#include <vector>
#include <msp/core/noncopyable.h>
#include <msp/debug/demangle.h>
+#include "mspgame_api.h"
namespace Msp::Game {
-class invalid_access: public std::logic_error
+class MSPGAME_API invalid_access: public std::logic_error
{
public:
invalid_access(const std::string &w): logic_error(w) { }
};
-class AccessGuard
+class MSPGAME_API AccessGuard
{
public:
struct Create { static std::string describe() { return "create"; } };