#include "bindable.h"
#include "gl.h"
#include "texturecube.h"
+#include <msp/gl/extensions/arb_geometry_shader4.h>
+#include <msp/gl/extensions/ext_framebuffer_multisample.h>
#include <msp/gl/extensions/ext_framebuffer_object.h>
#include <msp/gl/extensions/nv_fbo_color_attachments.h>
FRAMEBUFFER_INCOMPLETE_FORMATS = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT,
FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,
FRAMEBUFFER_INCOMPLETE_READ_BUFFER = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,
+ FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,
+ FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB,
+ FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,
FRAMEBUFFER_UNSUPPORTED = GL_FRAMEBUFFER_UNSUPPORTED,
FRAMEBUFFER_COMPLETE = GL_FRAMEBUFFER_COMPLETE
};