/* $Id$
This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
+Copyright © 2007, 2009-2011 Mikko Rasa, Mikkosoft Productions
Distributed under the LGPL
*/
void check_size();
public:
void attach(FramebufferAttachment attch, Renderbuffer &rbuf);
- void attach(FramebufferAttachment attch, Texture2D &tex, unsigned level);
+ void attach(FramebufferAttachment attch, Texture2D &tex, unsigned level = 0);
void detach(FramebufferAttachment attch);
/**
FramebufferStatus check_status() const;
void clear(BufferBits);
+ void blit_from(const Framebuffer &, int, int, int, int, int, int, int, int, BufferBits, bool);
+ void blit_from(const Framebuffer &, int, int, unsigned, unsigned, int, int, BufferBits);
+ void blit_from(const Framebuffer &, BufferBits, bool);
void bind() const;