#include "gl.h"
#include "texturecube.h"
#include <msp/gl/extensions/ext_framebuffer_object.h>
+#include <msp/gl/extensions/msp_stereo_rendering.h>
namespace Msp {
namespace GL {
Texture *tex;
};
unsigned level;
- GLenum cube_face;
+ unsigned layer;
Attachment(FramebufferAttachment);
void set(Renderbuffer &);
- void set(Texture &, GLenum, unsigned);
+ void set(Texture &, unsigned, unsigned);
void clear();
};