#include "network/server.h"
#include "options.h"
-class MainPanel;
-class TrainPanel;
+class MainWindow;
class TrainView;
class Engineer: public Msp::RegisteredApplication<Engineer>
Options options;
Msp::Graphics::SimpleGLWindow window;
+ Msp::Input::Keyboard keyboard;
+ Msp::Input::Mouse mouse;
Msp::GLtk::Resources ui_res;
Msp::GLtk::Root *root;
Msp::GL::Pipeline pipeline;
Msp::GL::Mesh arrow_mesh;
- MainPanel *main_panel;
- std::list<TrainPanel *> train_panels;
+ MainWindow *main_wnd;
+ std::list<R2C2::Train *> new_trains;
std::list<TrainView *> train_views;
Msp::Time::TimeStamp status_timeout;
bool picking;
R2C2::Track *picking_track;
int picking_entry;
R2C2::Path3D *picking_path;
- int pointer_x;
- int pointer_y;
+ R2C2::Vector pointer;
bool pointer_moved;
public:
R2C2::Layout3D &get_layout_3d() { return layout_3d; }
const Msp::GL::Lighting &get_lighting() const { return lighting; }
void set_status(const std::string &);
- void rearrange_panels();
void add_train_view(TrainView &);
void remove_train_view(TrainView &);
void pick(bool);
void quit() { exit(0); }
private:
void tick();
- void button_press(int, int, unsigned, unsigned);
- void pointer_motion(int, int);
+ void button_press(unsigned);
+ void axis_motion(unsigned, float, float);
void view_all();
void set_block_color(const R2C2::Block &, const Msp::GL::Color &);
void reset_block_color(const R2C2::Block &);
void sensor_event(unsigned, bool);
void block_reserved(const R2C2::Block &, const R2C2::Train *);
- R2C2::Track *pick_track(int, int);
+ R2C2::Object *pick_object(const R2C2::Vector &);
void train_added(R2C2::Train &);
+ void process_new_train(R2C2::Train &);
virtual void sighandler(int);
};