GL::PushMatrix _push;
const Point &tp = (*i)->get_position();
- GL::translate(tp.x, tp.y, 0.02);
+ GL::translate(tp.x, tp.y, tp.z+0.02);
GL::Immediate imm((GL::COLOR4_UBYTE, GL::VERTEX2));
imm.color(0.8f, 0.8f, 1.0f);
imm.begin(GL::TRIANGLE_FAN);
{
set_block_color(*placing_block, GL::Color(1, 1, 1));
- placing_train->place(placing_block, placing_entry);
+ placing_train->place(*placing_block, placing_entry);
placing_train = 0;
main_panel->set_status_text(string());
}