prefilter_shdata.uniform("roughness", 1.0f);
}
- shdata.uniform("env_world_matrix", LinAl::SquareMatrix<float, 3>::identity());
+ shdata.uniform("env_world_matrix", LinAl::Matrix<float, 3, 3>::identity());
}
void EnvironmentMap::set_fixed_position(const Vector3 &p)
env_map->set_fixed_position(fixed_position);
env_map->set_depth_clip(near_clip, far_clip);
+ create_base(*env_map);
+
return env_map.release();
}