if(j!=meshes.end())
return *j->second;
- const TrackType3D &type3d = designer.get_layout_3d()->get_catalogue().get_track(type);
+ const TrackType3D &type3d = designer.get_layout_3d().get_catalogue().get_track(type);
float min_area = -1;
- float angle;
+ float angle = 0;
Point center;
- float width;
- float height;
+ float width = 0;
+ float height = 0;
for(float a=0; a<M_PI; a+=0.01)
{
Point minp, maxp;