private:
Designer &designer;
- R2C2::Point pointer;
- R2C2::Point spoint;
+ R2C2::Vector pointer;
+ R2C2::Vector spoint;
float sdir;
float par_dist;
float perp_dist;
void pointer_motion(int, int, float, float);
void render();
private:
- void snap_to_tracks(R2C2::Point &, float &);
+ void snap_to_tracks(R2C2::Vector &, float &);
};
#endif