#define MEASURE_H_
#include <sigc++/sigc++.h>
+#include <msp/gl/renderable.h>
class Designer;
-class Measure
+class Measure: public Msp::GL::Renderable
{
private:
enum State
float perp_dist;
float adiff;
State state;
+ Msp::GL::Mesh mesh;
public:
Measure(Designer &);
void start();
void button_press(float, float, unsigned);
void pointer_motion(float, float);
- void render();
+ virtual void render(Msp::GL::Renderer &, const Msp::GL::Tag &) const;
private:
+ void update_mesh();
void snap_to_tracks(R2C2::Vector &, float &);
};