j->object->break_link(**i);
}
- const set<Track *> <racks = designer.get_layout().get_tracks();
+ const set<Track *> <racks = designer.get_layout().get_all<Track>();
for(set<Track *>::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
{
bool ok = true;
i->object->set_rotation(i->rot);
}
- const set<Track *> <racks = designer.get_layout().get_tracks();
+ const set<Track *> <racks = designer.get_layout().get_all<Track>();
float limit = max(designer.get_layout().get_catalogue().get_gauge(),
designer.get_camera_controller().get_view_scale()/100.0f);
MObject *snapped = 0;