#include <msp/gl/framebuffer.h>
#include <msp/gl/matrix.h>
#include <msp/gl/misc.h>
-#include <msp/gl/projection.h>
#include <msp/gl/tests.h>
#include <msp/gl/texture2d.h>
#include <msp/input/keys.h>
keyboard(window),
mouse(window),
ui_res("r2c2.res"),
- root(ui_res, window),
+ root(ui_res, &window, &keyboard, &mouse),
base_object(0),
cur_route(0),
cur_zone(0),
mode(SELECT),
+ sel_wrap(selection),
manipulator(*this, mouse, selection),
measure(*this)
{
layout = new Layout(catalogue);
layout_3d = new Layout3D(*layout);
- layout->signal_track_added.connect(sigc::mem_fun(this, &Designer::track_added));
- layout->signal_track_removed.connect(sigc::mem_fun(this, &Designer::track_removed));
+ layout->signal_object_added.connect(sigc::mem_fun(this, &Designer::object_added));
+ layout->signal_object_removed.connect(sigc::mem_fun(this, &Designer::object_removed));
if(argc>1)
{
pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit");
// Setup UI
- keyboard.signal_button_press.connect(sigc::mem_fun(this, &Designer::key_press));
- mouse.signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press));
- mouse.signal_axis_motion.connect(sigc::mem_fun(this, &Designer::axis_motion));
+ keyboard.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::key_press), false));
+ mouse.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::button_press), false));
+ mouse.signal_axis_motion.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::axis_motion), false));
root.signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip));
+ root_layout = new GLtk::Layout;
+ root_layout->set_margin(0);
+ root.set_layout(root_layout);
toolbars.push_back(new Layoutbar(*this));
toolbars.push_back(new Trackbar(*this));
toolbars.push_back(new Routebar(*this));
toolbars.push_back(new Zonebar(*this));
+ Toolbar *prev = 0;
for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
{
root.add(**i);
if(i!=toolbars.begin())
(*i)->expand(false);
- (*i)->signal_expanded.connect(sigc::hide(sigc::mem_fun(this, &Designer::arrange_toolbars)));
+ (*i)->signal_expanded.connect(sigc::hide(sigc::mem_fun(root_layout, &GLtk::Layout::update)));
+ if(prev)
+ {
+ root_layout->add_constraint(**i, GLtk::Layout::RIGHT_OF, *prev, 0);
+ root_layout->add_constraint(**i, GLtk::Layout::COPY_HEIGHT, *prev);
+ }
+ prev = *i;
}
- arrange_toolbars();
GLtk::Panel *statusbar = new GLtk::Panel;
root.add(*statusbar);
- statusbar->set_size(window.get_width(), 20);
statusbar->set_focusable(false);
+ root_layout->set_gravity(*statusbar, -1, -1);
+ root_layout->set_expand(*statusbar, true, false);
lbl_status = new GLtk::Label;
statusbar->add(*lbl_status);
lbl_status->set_geometry(GLtk::Geometry(20, 2, 300, 16));
- track_wrap = new TrackWrap(*layout_3d, selection);
- pipeline->add_renderable_for_pass(*track_wrap, "unlit");
+ pipeline->add_renderable_for_pass(sel_wrap, "unlit");
overlay = new Overlay3D(ui_res.get_default_font());
pipeline->add_renderable_for_pass(*overlay, "overlay");
+ pipeline->add_renderable_for_pass(measure, "unlit");
camera_ctl = new CameraController(*main_view, keyboard, mouse);
cat_view->get_camera().set_look_direction(GL::Vector3(0, 0.13053, -0.99144));
cat_view->view_all(true);
main_view->view_all();
- const Layout3D::TrackMap &tracks = layout_3d->get_tracks();
- for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
- update_track_icon(*i->second);
+ const set<Track *> &tracks = layout->get_all<Track>();
+ for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ update_track_icon(layout_3d->get<Track3D>(**i));
}
Designer::~Designer()
for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
delete *i;
delete camera_ctl;
- delete track_wrap;
delete overlay;
delete main_view;
delete base_object;
{
InputDialog *input = new InputDialog(*this, "Save layout", filename);
input->signal_accept.connect(sigc::mem_fun(layout, &Layout::save));
+ root.add(*input);
+ root_layout->set_gravity(*input, 0, 0);
}
void Designer::quit()
if(mode!=SELECT)
return;
- set<Track *> tracks = selection.get_tracks();
+ set<Track *> tracks = selection.get_objects<Track>();
selection.clear();
for(set<Track *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
{
- overlay->clear(layout_3d->get_track(**i));
+ overlay->clear(layout_3d->get<Track3D>(**i));
delete *i;
}
}
TrackProperties *track_prop = new TrackProperties(selection);
root.add(*track_prop);
- const GLtk::Geometry &root_geom = root.get_geometry();
- const GLtk::Geometry &dlg_geom = track_prop->get_geometry();
- track_prop->set_position((root_geom.w-dlg_geom.w)/2, (root_geom.h-dlg_geom.h)/2);
+ root_layout->set_gravity(*track_prop, 0, 0);
track_prop->signal_response.connect(sigc::mem_fun(this, &Designer::track_properties_response));
}
{
InputDialog *input = new InputDialog(*this, "SVG export", FS::basepart(filename)+".svg");
input->signal_accept.connect(sigc::mem_fun(this, &Designer::svg_export_accept));
+ root.add(*input);
+ root_layout->set_gravity(*input, 0, 0);
}
void Designer::edit_route(Route *r)
InputDialog *input = new InputDialog(*this, "Route name", cur_route->get_name());
input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept));
+ root.add(*input);
+ root_layout->set_gravity(*input, 0, 0);
}
void Designer::add_selection_to_route()
try
{
- cur_route->add_tracks(selection.get_tracks());
+ cur_route->add_tracks(selection.get_objects<Track>());
}
catch(const exception &e)
{
try
{
- cur_zone->add_tracks(selection.get_tracks());
+ cur_zone->add_tracks(selection.get_objects<Track>());
}
catch(const exception &e)
{
GL::Vector4 vec = main_view->get_camera().unproject(GL::Vector4(p.x, p.y, 0, 0));
const GL::Vector3 &pos = main_view->get_camera().get_position();
- return Vector(pos.x-vec.x*pos.z/vec.z, pos.y-vec.y*pos.z/vec.z);
+ return pos-GL::Vector3(vec.x, vec.y, vec.z)*(pos.z/vec.z);
}
void Designer::tick()
camera_ctl->tick(dt);
for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
- layout_3d->get_track(**i).get_path().set_mask(0);
+ layout_3d->get<Track3D>(**i).get_path().set_mask(0);
new_tracks.clear();
render();
erase_tracks();
else if(key==Msp::Input::KEY_F && shift)
{
- const set<Track *> &tracks = selection.get_tracks();
- const set<Track *> <racks = layout->get_tracks();
+ const set<Track *> &tracks = selection.get_objects<Track>();
+ const set<Track *> <racks = layout->get_all<Track>();
for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
{
(*i)->set_flex(!(*i)->get_flex());
if(*j!=*i)
(*i)->snap_to(**j, true);
- update_track_icon(layout_3d->get_track(**i));
+ update_track_icon(layout_3d->get<Track3D>(**i));
}
}
else if(key==Msp::Input::KEY_F)
{
bool shift = keyboard.get_button_state(Input::KEY_SHIFT_L) || keyboard.get_button_state(Input::KEY_SHIFT_R);
- Vector pointer(mouse.get_axis_value(0), mouse.get_axis_value(1));
+ Vector pointer(mouse.get_axis_value(0), mouse.get_axis_value(1), 0);
Vector ground = map_pointer_to_ground(pointer);
if(mode==CATALOGUE)
{
if(btn==1)
{
- Track *ctrack = pick_track(pointer);
- if(ctrack)
+ Object *cobj = pick_object(pointer);
+ if(cobj)
{
- Track *track = new Track(*layout, ctrack->get_type());
- track->set_position(ground);
+ Object *obj = cobj->clone(layout);
+ obj->set_position(ground);
selection.clear();
- selection.add_track(track);
+ selection.add_object(obj);
mode = SELECT;
}
{
if(btn==1)
{
- Track *track = pick_track(pointer);
- if(track)
+ Object *obj = pick_object(pointer);
+ if(obj)
{
if(!shift)
selection.clear();
- selection.toggle_track(track);
+ selection.toggle_object(obj);
}
}
}
void Designer::axis_motion(unsigned, float, float)
{
- Vector pointer(mouse.get_axis_value(0), mouse.get_axis_value(1));
+ Vector pointer(mouse.get_axis_value(0), mouse.get_axis_value(1), 0);
float wx = pointer.x*window.get_width();
float wy = pointer.y*window.get_height();
View3D *view = (mode==CATALOGUE ? cat_view : main_view);
view->render();
- if(mode==MEASURE)
- {
- GL::Bind bind_depth(GL::DepthTest::lequal());
- measure.render();
- }
root.render();
- // XXX Should fix GLtk so this would not be needed
- glColor3f(1.0, 1.0, 1.0);
}
-void Designer::track_added(Track &trk)
+void Designer::object_added(Object &obj)
{
- new_tracks.push_back(&trk);
+ if(Track *trk = dynamic_cast<Track *>(&obj))
+ new_tracks.push_back(trk);
}
-void Designer::track_removed(Track &trk)
+void Designer::object_removed(Object &obj)
{
- list<Track *>::iterator i = find(new_tracks.begin(), new_tracks.end(), &trk);
- if(i!=new_tracks.end())
- new_tracks.erase(i);
+ if(Track *trk = dynamic_cast<Track *>(&obj))
+ {
+ list<Track *>::iterator i = find(new_tracks.begin(), new_tracks.end(), trk);
+ if(i!=new_tracks.end())
+ new_tracks.erase(i);
+ }
}
-Track *Designer::pick_track(const Vector &pointer)
+Object *Designer::pick_object(const Vector &pointer)
{
View3D &view = *(mode==CATALOGUE ? cat_view : main_view);
const GL::Vector3 &cpos = view.get_camera().get_position();
GL::Vector4 cray = view.get_camera().unproject(GL::Vector4(pointer.x, pointer.y, 0, 0));
- return view.get_layout().get_layout().pick_track(Vector(cpos.x, cpos.y, cpos.z), Vector(cray.x, cray.y, cray.z));
+ return view.get_layout().get_layout().pick<Object>(Ray(cpos, Vector(cray)));
}
void Designer::update_track_icon(Track3D &track)
void Designer::selection_changed()
{
- const set<Track *> &tracks = selection.get_tracks();
+ const set<Track *> &tracks = selection.get_objects<Track>();
if(tracks.empty())
lbl_status->set_text(string());
else
float pard = measure.get_parallel_distance()*1000;
float perpd = measure.get_perpendicular_distance()*1000;
float d = sqrt(pard*pard+perpd*perpd);
- float adiff = measure.get_angle_difference()*180/M_PI;
- string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", pard, perpd, d, adiff);
+ const Angle &adiff = measure.get_angle_difference();
+ string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", pard, perpd, d, adiff.degrees());
lbl_status->set_text(info);
}
selection_changed();
}
-void Designer::arrange_toolbars()
-{
- unsigned x = 0;
- for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
- {
- const GLtk::Geometry &geom = (*i)->get_geometry();
- (*i)->set_position(x, window.get_height()-geom.h);
- x += geom.w;
- }
-}
-
void Designer::track_properties_response(int)
{
- const set<Track *> &tracks = selection.get_tracks();
+ const set<Track *> &tracks = selection.get_objects<Track>();
for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
- update_track_icon(layout_3d->get_track(**i));
+ update_track_icon(layout_3d->get<Track3D>(**i));
}
void Designer::route_name_accept(const string &text)
string Designer::tooltip(int x, int y)
{
- if(Track *track = pick_track(Vector(x*2.0f/window.get_width()-1.0f, y*2.0f/window.get_height()-1.0f, 0)))
+ const GLtk::Geometry &rgeom = root.get_geometry();
+ if(Object *obj = pick_object(Vector(x*2.0f/rgeom.w-1.0f, y*2.0f/rgeom.h-1.0f, 0)))
{
- const TrackType &ttype = track->get_type();
- string info = format("%d %s", ttype.get_article_number(), ttype.get_description());
- if(mode!=CATALOGUE && abs(track->get_slope())>1e-4)
- info += format(" (slope %.1f%%)", abs(track->get_slope()/ttype.get_total_length()*100));
- if(track->get_turnout_id())
- info += format(" (turnout %d)", track->get_turnout_id());
- else if(track->get_sensor_id())
- info += format(" (sensor %d)", track->get_sensor_id());
-
+ const ObjectType &otype = obj->get_type();
+ string info = format("%d %s", otype.get_article_number(), otype.get_description());
+ if(Track *track = dynamic_cast<Track *>(obj))
+ {
+ if(mode!=CATALOGUE && abs(track->get_tilt()).radians()>1e-4)
+ info += format(" (slope %.1f%%)", abs(tan(track->get_tilt())*100));
+ if(track->get_turnout_id())
+ info += format(" (turnout %d)", track->get_turnout_id());
+ else if(track->get_sensor_id())
+ info += format(" (sensor %d)", track->get_sensor_id());
+ }
return info;
}
void Designer::clear_paths()
{
- const set<Track *> <racks = layout->get_tracks();
+ const set<Track *> <racks = layout->get_all<Track>();
for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
{
- Track3D &t3d = layout_3d->get_track(**i);
+ Track3D &t3d = layout_3d->get<Track3D>(**i);
t3d.get_path().set_mask(0);
}
}
const set<Track *> &rtracks = route.get_tracks();
for(set<Track *>::iterator i=rtracks.begin(); i!=rtracks.end(); ++i)
{
- Track3D &t3d = layout_3d->get_track(**i);
+ Track3D &t3d = layout_3d->get<Track3D>(**i);
t3d.get_path().set_color(GL::Color(0.5, 0.8, 1.0));
int path = -1;
if(unsigned tid = (*i)->get_turnout_id())
const Zone::TrackSet &ztracks = zone.get_tracks();
for(Zone::TrackSet::const_iterator i=ztracks.begin(); i!=ztracks.end(); ++i)
{
- Track3D &t3d = layout_3d->get_track(**i);
+ Track3D &t3d = layout_3d->get<Track3D>(**i);
t3d.get_path().set_color(GL::Color(0.8, 1.0, 0.5));
t3d.get_path().set_mask((*i)->get_type().get_paths());
}