-/* $Id$
-
-This file is part of R²C²
-Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
-Distributed under the GPL
-*/
-
#include <signal.h>
#include <algorithm>
#include <cmath>
#include <msp/gl/framebuffer.h>
#include <msp/gl/matrix.h>
#include <msp/gl/misc.h>
-#include <msp/gl/projection.h>
-#include <msp/gl/rendermode.h>
-#include <msp/gl/select.h>
#include <msp/gl/tests.h>
#include <msp/gl/texture2d.h>
#include <msp/input/keys.h>
#include <msp/io/print.h>
-#include <msp/strings/codec.h>
+#include <msp/stringcodec/codec.h>
+#include <msp/stringcodec/utf8.h>
#include <msp/strings/lexicalcast.h>
-#include <msp/strings/utf8.h>
#include <msp/strings/utils.h>
#include <msp/time/units.h>
#include <msp/time/utils.h>
#include "libr2c2/route.h"
#include "libr2c2/tracktype.h"
+#include "libr2c2/zone.h"
#include "3d/path.h"
#include "designer.h"
#include "input.h"
#include "svgexporter.h"
#include "trackbar.h"
#include "trackproperties.h"
+#include "zonebar.h"
+#include "zoneproperties.h"
using namespace std;
using namespace R2C2;
using namespace Msp;
-Application::RegApp<Designer> Designer::reg;
-
Designer::Designer(int argc, char **argv):
window(1280, 960),
+ keyboard(window),
+ mouse(window),
ui_res("r2c2.res"),
- root(ui_res, window),
+ root(ui_res, &window, &keyboard, &mouse),
base_object(0),
cur_route(0),
+ cur_zone(0),
mode(SELECT),
- manipulator(*this, root, selection),
- measure(*this),
- camera_ctl(*this, root, camera),
- track_wrap(*this, selection)
+ sel_wrap(selection),
+ manipulator(*this, mouse, selection),
+ measure(*this)
{
window.set_title("Railway Designer");
window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0));
}
// Setup OpenGL
- GL::enable(GL_CULL_FACE);
-
- pipeline = new GL::Pipeline(window.get_width(), window.get_height(), false);
- pipeline->set_camera(&camera);
- pipeline->add_renderable_for_pass(layout_3d->get_scene(), 0);
- if(base_object)
- pipeline->add_renderable(*base_object);
- pipeline->add_renderable_for_pass(track_wrap, "unlit");
- pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit");
- pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit");
+ cat_view = new View3D(*cat_layout_3d, window.get_width(), window.get_height());
- light.set_position(0, -0.259, 0.966, 0);
- lighting.attach(0, light);
+ main_view = new View3D(*layout_3d, window.get_width(), window.get_height());
+ GL::Pipeline *pipeline = &main_view->get_pipeline();
- GL::PipelinePass *pass = &pipeline->add_pass(0);
- pass->lighting = &lighting;
- pass->depth_test = &GL::DepthTest::lequal();
-
- pass = &pipeline->add_pass("unlit");
- pass->depth_test = &GL::DepthTest::lequal();
- pass->blend = &GL::Blend::alpha();
+ GL::Pipeline::Pass *pass = &pipeline->add_pass("unlit");
+ pass->set_depth_test(&GL::DepthTest::lequal());
+ pass->set_blend(&GL::Blend::alpha());
pass = &pipeline->add_pass("blended");
- pass->lighting = &lighting;
- pass->depth_test = &GL::DepthTest::lequal();
- pass->blend = &GL::Blend::alpha();
+ pass->set_lighting(&layout_3d->get_lighting());
+ pass->set_depth_test(&GL::DepthTest::lequal());
+ pass->set_blend(&GL::Blend::alpha());
+
+ pass = &pipeline->add_pass("overlay");
+ pass->set_blend(&GL::Blend::alpha());
- camera.set_up_direction(GL::Vector3(0, 0, 1));
- camera.set_look_direction(GL::Vector3(0, 0.5, -0.866));
+ if(base_object)
+ pipeline->add_renderable(*base_object);
+ pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit");
+ pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit");
// Setup UI
- root.signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press));
- root.signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press));
- root.signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion));
+ keyboard.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::key_press), false));
+ mouse.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::button_press), false));
+ mouse.signal_axis_motion.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::axis_motion), false));
root.signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip));
toolbars.push_back(new Layoutbar(*this));
toolbars.push_back(new Trackbar(*this));
toolbars.push_back(new Routebar(*this));
+ toolbars.push_back(new Zonebar(*this));
for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
{
root.add(**i);
statusbar->add(*lbl_status);
lbl_status->set_geometry(GLtk::Geometry(20, 2, 300, 16));
- overlay = new Overlay3D(window, camera, ui_res.get_default_font());
+ pipeline->add_renderable_for_pass(sel_wrap, "unlit");
+ overlay = new Overlay3D(ui_res.get_default_font());
+ pipeline->add_renderable_for_pass(*overlay, "overlay");
+ pipeline->add_renderable_for_pass(measure, "unlit");
- camera_ctl.view_all();
+ camera_ctl = new CameraController(*main_view, keyboard, mouse);
+ cat_view->get_camera().set_look_direction(GL::Vector3(0, 0.13053, -0.99144));
+ cat_view->view_all(true);
+ main_view->view_all();
const Layout3D::TrackMap &tracks = layout_3d->get_tracks();
for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
Designer::~Designer()
{
+ for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
+ delete *i;
+ delete camera_ctl;
delete overlay;
- delete pipeline;
+ delete main_view;
delete base_object;
delete layout_3d;
delete layout;
+ delete cat_view;
delete cat_layout_3d;
}
void Designer::new_track()
{
+ if(mode!=SELECT)
+ return;
+
mode = CATALOGUE;
+ lbl_status->set_text("Select new track or press Esc to cancel");
+}
+
+void Designer::erase_tracks()
+{
+ if(mode!=SELECT)
+ return;
+
+ set<Track *> tracks = selection.get_objects<Track>();
+ selection.clear();
+ for(set<Track *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ {
+ overlay->clear(layout_3d->get_track(**i));
+ delete *i;
+ }
}
void Designer::track_properties()
{
- if(selection.empty())
+ if(mode!=SELECT || selection.empty())
return;
TrackProperties *track_prop = new TrackProperties(selection);
track_prop->signal_response.connect(sigc::mem_fun(this, &Designer::track_properties_response));
}
-void Designer::rename_route()
+void Designer::extend_track()
{
- if(!cur_route)
+ if(mode!=SELECT)
return;
- InputDialog *input = new InputDialog(*this, "Route name", cur_route->get_name());
- input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept));
+ if(manipulator.start_extend())
+ mode = MANIPULATE;
+}
+
+void Designer::connect_tracks()
+{
+ if(mode!=SELECT)
+ return;
+
+ manipulator.connect();
+}
+
+void Designer::flatten_tracks()
+{
+ if(mode!=SELECT)
+ return;
+
+ manipulator.flatten();
}
void Designer::svg_export()
void Designer::edit_route(Route *r)
{
cur_route = r;
- show_route(r);
+ cur_zone = 0;
+ if(cur_route)
+ show_route(*cur_route);
+ else
+ clear_paths();
+}
+
+void Designer::rename_route()
+{
+ if(mode!=SELECT || !cur_route)
+ return;
+
+ InputDialog *input = new InputDialog(*this, "Route name", cur_route->get_name());
+ input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept));
}
void Designer::add_selection_to_route()
try
{
- cur_route->add_tracks(selection.get_tracks());
+ cur_route->add_tracks(selection.get_objects<Track>());
+ }
+ catch(const exception &e)
+ {
+ lbl_status->set_text(e.what());
+ }
+
+ show_route(*cur_route);
+}
+
+void Designer::edit_zone(Zone *z)
+{
+ cur_zone = z;
+ cur_route = 0;
+ if(cur_zone)
+ show_zone(*cur_zone);
+ else
+ clear_paths();
+}
+
+void Designer::zone_properties()
+{
+ if(!cur_zone)
+ return;
+
+ ZoneProperties *zone_prop = new ZoneProperties(*cur_zone);
+ root.add(*zone_prop);
+ const GLtk::Geometry &root_geom = root.get_geometry();
+ const GLtk::Geometry &dlg_geom = zone_prop->get_geometry();
+ zone_prop->set_position((root_geom.w-dlg_geom.w)/2, (root_geom.h-dlg_geom.h)/2);
+}
+
+void Designer::add_selection_to_zone()
+{
+ if(!cur_zone)
+ return;
+
+ try
+ {
+ cur_zone->add_tracks(selection.get_objects<Track>());
}
- catch(const Exception &e)
+ catch(const exception &e)
{
lbl_status->set_text(e.what());
}
- show_route(cur_route);
+ show_zone(*cur_zone);
}
-Point Designer::map_pointer_to_ground(int x, int y)
+Vector Designer::map_pointer_to_ground(const Vector &p)
{
- float xf = x*2.0/window.get_width()-1.0;
- float yf = y*2.0/window.get_height()-1.0;
- GL::Vector4 vec = camera.unproject(GL::Vector4(xf, yf, 0, 0));
- const GL::Vector3 &pos = camera.get_position();
+ GL::Vector4 vec = main_view->get_camera().unproject(GL::Vector4(p.x, p.y, 0, 0));
+ const GL::Vector3 &pos = main_view->get_camera().get_position();
- return Point(pos.x-vec.x*pos.z/vec.z, pos.y-vec.y*pos.z/vec.z);
+ return pos-GL::Vector3(vec.x, vec.y, vec.z)*(pos.z/vec.z);
}
void Designer::tick()
window.tick();
root.tick();
- camera_ctl.tick(dt);
+ camera_ctl->tick(dt);
for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
layout_3d->get_track(**i).get_path().set_mask(0);
window.swap_buffers();
}
-void Designer::key_press(unsigned key, unsigned mod, wchar_t)
+void Designer::key_press(unsigned key)
{
- key = Input::key_from_sys(key);
- mod = Input::mod_from_sys(mod);
+ bool shift = keyboard.get_button_state(Input::KEY_SHIFT_L) || keyboard.get_button_state(Input::KEY_SHIFT_R);
- if(key==Msp::Input::KEY_N && (mod&Input::MOD_SHIFT))
- {
- manipulator.start_extend();
- mode = MANIPULATE;
- }
+ if(key==Msp::Input::KEY_N && shift)
+ extend_track();
else if(key==Msp::Input::KEY_N)
new_track();
else if(key==Msp::Input::KEY_G)
save();
else if(key==Msp::Input::KEY_PLUS)
selection.select_more();
- else if(key==Msp::Input::KEY_L && (mod&Input::MOD_SHIFT))
+ else if(key==Msp::Input::KEY_L && shift)
selection.select_blocks();
else if(key==Msp::Input::KEY_L)
selection.select_linked();
selection.clear();
}
else if(key==Msp::Input::KEY_X)
+ erase_tracks();
+ else if(key==Msp::Input::KEY_F && shift)
{
- set<Track *> tracks = selection.get_tracks();
- selection.clear();
- for(set<Track *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
- {
- overlay->clear(layout_3d->get_track(**i));
- layout->remove_track(**i);
- delete *i;
- }
- }
- else if(key==Msp::Input::KEY_F && (mod&Input::MOD_SHIFT))
- {
- const set<Track *> &tracks = selection.get_tracks();
+ const set<Track *> &tracks = selection.get_objects<Track>();
const set<Track *> <racks = layout->get_tracks();
for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
{
}
}
else if(key==Msp::Input::KEY_F)
- manipulator.flatten();
- else if(key==Msp::Input::KEY_E && (mod&Input::MOD_SHIFT))
+ flatten_tracks();
+ else if(key==Msp::Input::KEY_E && shift)
manipulator.even_slope(true);
else if(key==Msp::Input::KEY_E)
manipulator.even_slope();
else if(key==Msp::Input::KEY_A)
- add_selection_to_route();
+ {
+ if(cur_route)
+ add_selection_to_route();
+ else if(cur_zone)
+ add_selection_to_zone();
+ }
else if(key==Msp::Input::KEY_C)
- manipulator.connect();
+ connect_tracks();
else if(key==Msp::Input::KEY_V)
svg_export();
else if(key==Msp::Input::KEY_P)
track_properties();
}
-void Designer::button_press(int x, int y, unsigned btn, unsigned mod)
+void Designer::button_press(unsigned btn)
{
- y = window.get_height()-y-1;
- mod = Input::mod_from_sys(mod);
+ bool shift = keyboard.get_button_state(Input::KEY_SHIFT_L) || keyboard.get_button_state(Input::KEY_SHIFT_R);
- Point ground = map_pointer_to_ground(x, y);
+ Vector pointer(mouse.get_axis_value(0), mouse.get_axis_value(1), 0);
+ Vector ground = map_pointer_to_ground(pointer);
if(mode==CATALOGUE)
{
if(btn==1)
{
- Track3D *ctrack = pick_track(x, y);
- if(ctrack)
+ Object *cobj = pick_object(pointer);
+ if(cobj)
{
- Track *track = new Track(*layout, ctrack->get_track().get_type());
- track->set_position(ground);
+ Object *obj = cobj->clone(layout);
+ obj->set_position(ground);
selection.clear();
- selection.add_track(track);
+ selection.add_object(obj);
mode = SELECT;
}
{
if(btn==1)
{
- Track3D *track = pick_track(x, y);
- if(track)
+ Object *obj = pick_object(pointer);
+ if(obj)
{
- if(!(mod&Input::MOD_SHIFT))
+ if(!shift)
selection.clear();
- selection.toggle_track(&track->get_track());
+ selection.toggle_object(obj);
}
}
}
else if(mode==MEASURE)
- measure.button_press(x, y, ground.x, ground.y, btn);
+ measure.button_press(ground.x, ground.y, btn);
}
-void Designer::pointer_motion(int x, int y)
+void Designer::axis_motion(unsigned, float, float)
{
- y = window.get_height()-y-1;
+ Vector pointer(mouse.get_axis_value(0), mouse.get_axis_value(1), 0);
+ float wx = pointer.x*window.get_width();
+ float wy = pointer.y*window.get_height();
- if(!root.get_child_at(x, y))
+ if(!root.get_child_at(wx, wy))
{
- Point ground = map_pointer_to_ground(x, y);
- measure.pointer_motion(x, y, ground.x, ground.y);
+ Vector ground = map_pointer_to_ground(pointer);
+ measure.pointer_motion(ground.x, ground.y);
}
}
-void Designer::apply_camera()
-{
- if(mode==CATALOGUE)
- {
- GL::matrix_mode(GL::PROJECTION);
- GL::load_identity();
- GL::frustum_centered(0.11046, 0.082843, 0.1, 10);
- GL::matrix_mode(GL::MODELVIEW);
- GL::load_identity();
- GL::translate(0, 0, -1);
- }
- else
- camera.apply();
-}
-
void Designer::render()
{
GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
- if(mode==CATALOGUE)
- {
- apply_camera();
- cat_layout_3d->get_scene().render();
- }
- else
- {
- pipeline->render_all();
- GL::enable(GL_CULL_FACE);
- {
- GL::Bind bind_blend(GL::Blend::alpha());
- overlay->render(0);
- }
-
- GL::Bind bind_depth(GL::DepthTest::lequal());
- if(mode==MEASURE)
- measure.render();
- }
+ View3D *view = (mode==CATALOGUE ? cat_view : main_view);
+ view->render();
- GL::matrix_mode(GL::PROJECTION);
- GL::load_identity();
- GL::ortho_bottomleft(window.get_width(), window.get_height());
- GL::matrix_mode(GL::MODELVIEW);
- GL::load_identity();
-
- GL::disable(GL::DEPTH_TEST);
-
- GL::Bind bind_blend(GL::Blend::alpha());
root.render();
- GL::Texture::unbind();
+ // XXX Should fix GLtk so this would not be needed
+ glColor3f(1.0, 1.0, 1.0);
}
void Designer::track_added(Track &trk)
new_tracks.erase(i);
}
-Track3D *Designer::pick_track(int x, int y)
+Object *Designer::pick_object(const Vector &pointer)
{
- Layout3D *l = layout_3d;
- if(mode==CATALOGUE)
- l = cat_layout_3d;
-
- float xx = ((float(x)-window.get_width()/2)/window.get_height())*0.82843;
- float yy = (float(y)/window.get_height()-0.5)*0.82843;
- float size = 4.0/window.get_height()*0.82843;
+ View3D &view = *(mode==CATALOGUE ? cat_view : main_view);
+ const GL::Vector3 &cpos = view.get_camera().get_position();
+ GL::Vector4 cray = view.get_camera().unproject(GL::Vector4(pointer.x, pointer.y, 0, 0));
- apply_camera();
-
- return l->pick_track(xx, yy, size);
+ return view.get_layout().get_layout().pick_object(Ray(cpos, Vector(cray)));
}
void Designer::update_track_icon(Track3D &track)
if(unsigned sid = track.get_track().get_sensor_id())
{
overlay->add_graphic(track, "sensor");
- overlay->set_label(track, lexical_cast(sid));
+ overlay->set_label(track, lexical_cast<string>(sid));
}
else if(unsigned tid = track.get_track().get_turnout_id())
{
if(tid<0x800)
{
overlay->add_graphic(track, "turnout");
- overlay->set_label(track, lexical_cast(tid));
+ overlay->set_label(track, lexical_cast<string>(tid));
}
}
}
void Designer::selection_changed()
{
- const set<Track *> &tracks = selection.get_tracks();
+ const set<Track *> &tracks = selection.get_objects<Track>();
if(tracks.empty())
lbl_status->set_text(string());
else
float pard = measure.get_parallel_distance()*1000;
float perpd = measure.get_perpendicular_distance()*1000;
float d = sqrt(pard*pard+perpd*perpd);
- float adiff = measure.get_angle_difference()*180/M_PI;
- string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", pard, perpd, d, adiff);
+ const Angle &adiff = measure.get_angle_difference();
+ string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", pard, perpd, d, adiff.degrees());
lbl_status->set_text(info);
}
void Designer::track_properties_response(int)
{
- const set<Track *> &tracks = selection.get_tracks();
+ const set<Track *> &tracks = selection.get_objects<Track>();
for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
update_track_icon(layout_3d->get_track(**i));
}
string Designer::tooltip(int x, int y)
{
- if(Track3D *t3d = pick_track(x, y))
+ if(Object *obj = pick_object(Vector(x*2.0f/window.get_width()-1.0f, y*2.0f/window.get_height()-1.0f, 0)))
{
- const Track &track = t3d->get_track();
- const TrackType &ttype = track.get_type();
- string info = format("%d %s", ttype.get_article_number(), ttype.get_description());
- if(mode!=CATALOGUE && abs(track.get_slope())>1e-4)
- info += format(" (slope %.1f%%)", abs(track.get_slope()/ttype.get_total_length()*100));
- if(track.get_turnout_id())
- info += format(" (turnout %d)", track.get_turnout_id());
- else if(track.get_sensor_id())
- info += format(" (sensor %d)", track.get_sensor_id());
-
+ const ObjectType &otype = obj->get_type();
+ string info = format("%d %s", otype.get_article_number(), otype.get_description());
+ if(Track *track = dynamic_cast<Track *>(obj))
+ {
+ const TrackType &ttype = track->get_type();
+ if(mode!=CATALOGUE && abs(track->get_slope())>1e-4)
+ info += format(" (slope %.1f%%)", abs(track->get_slope()/ttype.get_total_length()*100));
+ if(track->get_turnout_id())
+ info += format(" (turnout %d)", track->get_turnout_id());
+ else if(track->get_sensor_id())
+ info += format(" (sensor %d)", track->get_sensor_id());
+ }
return info;
}
return string();
}
-void Designer::show_route(const Route *route)
+void Designer::clear_paths()
{
const set<Track *> <racks = layout->get_tracks();
for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
{
Track3D &t3d = layout_3d->get_track(**i);
- if(route && route->has_track(**i))
- {
- t3d.get_path().set_color(GL::Color(0.5, 0.8, 1.0));
- if((*i)->get_type().is_turnout())
- {
- unsigned tid = (*i)->get_turnout_id();
- int path = (tid ? route->get_turnout(tid) : -1);
- if(path>=0)
- t3d.get_path().set_path(path);
- else
- t3d.get_path().set_mask((*i)->get_type().get_paths());
- }
- else
- t3d.get_path().set_path(0);
- }
+ t3d.get_path().set_mask(0);
+ }
+}
+
+void Designer::show_route(const Route &route)
+{
+ clear_paths();
+
+ const set<Track *> &rtracks = route.get_tracks();
+ for(set<Track *>::iterator i=rtracks.begin(); i!=rtracks.end(); ++i)
+ {
+ Track3D &t3d = layout_3d->get_track(**i);
+ t3d.get_path().set_color(GL::Color(0.5, 0.8, 1.0));
+ int path = -1;
+ if(unsigned tid = (*i)->get_turnout_id())
+ path = route.get_turnout(tid);
+ if(path>=0)
+ t3d.get_path().set_path(path);
else
- t3d.get_path().set_mask(0);
+ t3d.get_path().set_mask((*i)->get_type().get_paths());
+ }
+}
+
+void Designer::show_zone(const Zone &zone)
+{
+ clear_paths();
+
+ const Zone::TrackSet &ztracks = zone.get_tracks();
+ for(Zone::TrackSet::const_iterator i=ztracks.begin(); i!=ztracks.end(); ++i)
+ {
+ Track3D &t3d = layout_3d->get_track(**i);
+ t3d.get_path().set_color(GL::Color(0.8, 1.0, 0.5));
+ t3d.get_path().set_mask((*i)->get_type().get_paths());
}
}