path->set_color(GL::Color(0.5, 0.8, 1.0));
if(unsigned taddr = (*i)->get_turnout_address())
path->set_path(route.get_turnout(taddr));
+ highlight_paths.push_back(path);
}
}
Track3D &t3d = layout_3d->get_3d(**i);
Path3D *path = new Path3D(t3d);
path->set_color(GL::Color(0.8, 1.0, 0.5));
+ highlight_paths.push_back(path);
}
}