return sub_image(level, 0, 0, 0, size.x, size.y, size.z, data);
}
-void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, const void *data)
+void Texture3D::sub_image(unsigned level, unsigned x, unsigned y, unsigned z, unsigned wd, unsigned ht, unsigned dp, const void *data)
{
if(width==0 || height==0 || depth==0)
throw invalid_operation("Texture3D::sub_image");
- if(level>=levels)
+ if(level>=levels || x>width || x+wd>width || y>height || y+ht>height || z>depth || z+dp>depth)
throw out_of_range("Texture3D::sub_image");
Texture3DBackend::sub_image(level, x, y, z, wd, ht, dp, data);
return LinAl::Vector<unsigned, 3>(w, h, d);
}
-uint64_t Texture3D::get_data_size() const
-{
- return id ? width*height*depth*get_pixel_size(storage_fmt) : 0;
-}
-
Texture3D::Loader::Loader(Texture3D &t):
DataFile::DerivedObjectLoader<Texture3D, Texture::Loader>(t)
void Texture3D::Loader::init()
{
- add("raw_data", &Loader::raw_data);
add("storage", &Loader::storage);
add("storage", &Loader::storage_levels);
}
-void Texture3D::Loader::raw_data(const string &data)
-{
- obj.image(0, data.data());
-}
-
void Texture3D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h, unsigned d)
{
obj.storage(fmt, w, h, d);