#ifndef MSP_GL_PROGRAM_H_
#define MSP_GL_PROGRAM_H_
+#include <map>
#include <string>
#include <vector>
#include <msp/datafile/objectloader.h>
-#include "datatype.h"
-#include "gl.h"
#include "module.h"
-#include "tag.h"
-#include "vertexformat.h"
+#include "reflectdata.h"
namespace Msp {
namespace GL {
Loader(Program &, Collection &);
private:
- virtual void finish();
-
void module(const std::string &);
};
void specialize_int(const std::string &, int);
};
-public:
- typedef unsigned LayoutHash;
- struct UniformBlockInfo;
-
- struct UniformInfo
- {
- std::string name;
- const UniformBlockInfo *block;
- union
- {
- int location;
- unsigned offset;
- };
- unsigned array_size;
- unsigned array_stride;
- unsigned matrix_stride;
- DataType type;
- Tag tag;
- int binding;
-
- UniformInfo();
- };
-
- struct UniformBlockInfo
- {
- std::string name;
- unsigned data_size;
- int bind_point;
- std::vector<const UniformInfo *> uniforms;
- LayoutHash layout_hash;
-
- UniformBlockInfo();
- };
-
- struct AttributeInfo
- {
- std::string name;
- unsigned location;
- unsigned array_size;
- DataType type;
-
- AttributeInfo();
- };
-
-private:
enum Stage
{
VERTEX,
std::map<unsigned, int> spec_values;
};
+ struct UniformCall
+ {
+ using FuncPtr = void (*)(unsigned, unsigned, const void *);
+
+ unsigned location;
+ unsigned size;
+ FuncPtr func;
+
+ UniformCall(unsigned l, unsigned s, FuncPtr f): location(l), size(s), func(f) { }
+ };
+
unsigned id;
unsigned stage_ids[MAX_STAGES];
- const Module *module;
- TransientData *transient;
bool linked;
- std::vector<UniformBlockInfo> uniform_blocks;
- std::vector<UniformInfo> uniforms;
- LayoutHash uniform_layout_hash;
- std::vector<AttributeInfo> attributes;
+ ReflectData reflect_data;
+ std::vector<UniformCall> uniform_calls;
std::string debug_name;
public:
private:
bool has_stages() const;
unsigned add_stage(Stage);
- void add_glsl_stages(const GlslModule &, const std::map<std::string, int> &);
- void compile_glsl_stage(unsigned);
- void add_spirv_stages(const SpirVModule &, const std::map<std::string, int> &);
+ void add_glsl_stages(const GlslModule &, const std::map<std::string, int> &, TransientData &);
+ void compile_glsl_stage(const GlslModule &, unsigned);
+ void add_spirv_stages(const SpirVModule &, const std::map<std::string, int> &, TransientData &);
-public:
- void link();
-private:
+ void finalize(const Module &, const TransientData &);
void query_uniforms();
- void query_uniform_blocks(const std::vector<UniformInfo *> &);
+ void query_uniform_blocks(const std::vector<ReflectData::UniformInfo *> &);
void query_attributes();
- void collect_uniforms();
- void collect_block_uniforms(const SpirVModule::Structure &, const std::string &, unsigned, std::vector<std::string> &);
- void collect_attributes();
- void update_layout_hash();
- static LayoutHash compute_layout_hash(const std::vector<const UniformInfo *> &);
- static bool uniform_location_compare(const UniformInfo *, const UniformInfo *);
+ void collect_uniforms(const SpirVModule &, const std::map<unsigned, int> &);
+ void collect_block_uniforms(const SpirVModule::Structure &, const std::string &, unsigned, const std::map<unsigned, int> &, std::vector<std::string> &);
+ void collect_attributes(const SpirVModule &);
+
public:
- bool is_linked() const { return linked; }
-
- LayoutHash get_uniform_layout_hash() const { return uniform_layout_hash; }
- const std::vector<UniformBlockInfo> &get_uniform_blocks() const { return uniform_blocks; }
- const UniformBlockInfo &get_uniform_block_info(const std::string &) const;
- const std::vector<UniformInfo> &get_uniforms() const { return uniforms; }
- const UniformInfo &get_uniform_info(const std::string &) const;
- const UniformInfo &get_uniform_info(Tag) const;
+ ReflectData::LayoutHash get_uniform_layout_hash() const { return reflect_data.layout_hash; }
+ const std::vector<ReflectData::UniformBlockInfo> &get_uniform_blocks() const { return reflect_data.uniform_blocks; }
+ const ReflectData::UniformBlockInfo &get_uniform_block_info(const std::string &) const;
+ const std::vector<ReflectData::UniformInfo> &get_uniforms() const { return reflect_data.uniforms; }
+ const ReflectData::UniformInfo &get_uniform_info(const std::string &) const;
+ const ReflectData::UniformInfo &get_uniform_info(Tag) const;
int get_uniform_location(const std::string &) const;
int get_uniform_location(Tag) const;
int get_uniform_binding(Tag) const;
- const std::vector<AttributeInfo> &get_attributes() const { return attributes; }
- const AttributeInfo &get_attribute_info(const std::string &) const;
+ const std::vector<ReflectData::AttributeInfo> &get_attributes() const { return reflect_data.attributes; }
+ const ReflectData::AttributeInfo &get_attribute_info(const std::string &) const;
int get_attribute_location(const std::string &) const;
void set_debug_name(const std::string &);