sigc::signal<void, AInputQueue *> signal_input_queue_destroyed;
private:
- ANativeActivity *activity = 0;
- AAssetManager *asset_manager = 0;
+ ANativeActivity *activity = nullptr;
+ AAssetManager *asset_manager = nullptr;
FS::Path int_data_path;
bool starting_up = true;
Mutex startup_mutex;
void set_window_flags(unsigned, unsigned);
private:
- virtual void main();
+ void main() override;
static void app_created(void *);
static void activity_destroyed(ANativeActivity *);