delete *i;
}
-void Collection::add_future(const std::string &name)
+const Variant &Collection::get_var(const string &name, const CollectionItemTypeBase *type)
{
- if(items.count(name))
- throw key_error(typeid(ItemMap));
+ ItemMap::iterator i = items.find(name);
+ if(i!=items.end())
+ return i->second;
- for(TypeList::const_iterator i=types.begin(); i!=types.end(); ++i)
- if((*i)->match_name(name))
+ if(type)
+ {
+ bool loaded = false;
+ if(type->can_create())
+ {
+ type->create_item(*this, name);
+ loaded = items.count(name);
+ }
+ for(SourceList::iterator j=sources.begin(); (!loaded && j!=sources.end()); ++j)
{
- items.insert(ItemMap::value_type(name, (*i)->create_future()));
- return;
+ (*j)->load(*this, *type, name);
+ loaded = items.count(name);
}
+ }
+
+ return get_item(items, name);
+}
+
+CollectionItemTypeBase *Collection::get_type_for_item(const Variant &var) const
+{
+ for(TypeList::const_iterator i=types.begin(); i!=types.end(); ++i)
+ if((*i)->check_item_type(var))
+ return *i;
+ return 0;
+}
- /* XXX throw something? If we do, DirectoryCollection needs some way to
- check if a name matches any item type. */
+void Collection::add_source(CollectionSource &s)
+{
+ sources.push_back(&s);
}
}
-CollectionItemTypeBase::CollectionItemTypeBase():
- tag(0)
-{ }
-
CollectionItemTypeBase::~CollectionItemTypeBase()
{
- delete tag;
+ for(vector<ExtractorBase *>::iterator i=extractors.begin(); i!=extractors.end(); ++i)
+ delete *i;
}
void CollectionItemTypeBase::set_keyword(const string &k)