public:
Loader(BuildInfo &);
private:
- void cflag(const std::string &);
void incpath(const std::string &);
- void define(const std::string &);
- void ldflag(const std::string &);
+ void define(const std::string &, const std::string &);
void libpath(const std::string &);
void library(const std::string &);
void warning(const std::string &);
};
- StringList cflags;
- StringList defines;
- StringList incpath;
- StringList ldflags;
- StringList libpath;
- StringList libs;
- StringList warnings;
+ enum UpdateLevel
+ {
+ LOCAL, //< Include all information
+ DEPENDENCY, //< Include all but code generation options
+ CHAINED //< Include only compilation options
+ };
+
+ typedef std::map<std::string, std::string> DefineMap;
+ typedef std::list<Msp::FS::Path> PathList;
+ typedef std::list<std::string> WordList;
- /** Adds another BuildInfo to the end of this one. */
- void update_from(const BuildInfo &);
+ DefineMap defines;
+ PathList incpath;
+ PathList libpath;
+ WordList libs;
+ WordList warnings;
+ bool threads;
+ bool debug;
+ int optimize;
+ bool strip;
+
+ BuildInfo();
+
+ /** Updates the BuildInfo from another one. Lists are concatenated, with
+ the first occurrence of each item preserved. Scalars are overwritten.
+
+ The update level determines what information is updated. */
+ void update_from(const BuildInfo &, UpdateLevel = LOCAL);
+private:
/** Makes sure there are no duplicate entries in the lists. For warnings,
contradicting flags are eliminated and the last one stays in effect. */
void unique();