}
}
+vector<string> Builder::get_build_types() const
+{
+ vector<string> keys;
+ keys.reserve(build_types.size());
+ for(BuildTypeMap::const_iterator i=build_types.begin(); i!=build_types.end(); ++i)
+ keys.push_back(i->first);
+ return keys;
+}
+
void Builder::set_build_type(const string &name)
{
build_type = &get_item(build_types, name);