#include "texturing.h"
#include "program.h"
#include "programdata.h"
+#include "rendertarget.h"
namespace Msp {
namespace GL {
class Bloom: public PostProcessor
{
private:
- Framebuffer fbo[2];
- Texture2D tex[2];
+ RenderTarget *target[2];
+ ProgramData common_shdata;
Program blur_shader;
- ProgramData blur_shdata_common;
ProgramData blur_shdata[2];
Program combine_shader;
- ProgramData combine_shdata;
Texturing combine_texturing;
const Mesh &quad;
public:
Bloom(unsigned, unsigned);
+ ~Bloom();
/** Sets the σ value of the gaussian blur. Values much larger than 4.0 are
likely to cause artifacts. */