#include "resources.h"
#include "action.h"
+namespace Msp {
+namespace DemoScene {
+
class BeatCounter: public Msp::GL::Renderable, public Action
{
private:
public:
BeatCounter(Resources &);
+ void set_matrix(const Msp::GL::Matrix &);
+
+ virtual void validate() const { }
virtual void beat(int);
virtual void render(Msp::GL::Renderer &, const Msp::GL::Tag &) const;
};
+} // namespace DemoScene
+} // namespace Msp
+
#endif