+#include "device.h"
+#include "windowview.h"
#include "windowview_backend.h"
namespace Msp {
namespace GL {
+void OpenGLWindowView::render(Renderer &renderer)
+{
+ View::render(renderer);
+ Device &device = static_cast<WindowView *>(this)->device;
+ device.get_context().swap_buffers();
+}
+
void OpenGLWindowView::resize_framebuffer(unsigned w, unsigned h)
{
sys_framebuf.resize(w, h);