feat.ext_texture_array = EXT_texture_array;
feat.uniform_binding_range = lim.max_uniform_bindings;
feat.texture_binding_range = lim.max_texture_bindings;
+
+ state.bound_tex_targets.resize(lim.max_texture_bindings);
+ state.bound_uniform_blocks.resize(lim.max_uniform_bindings);
}
} // namespace GL