#ifndef ARCHITECTURE_H_
#define ARCHITECTURE_H_
+#include <typeinfo>
#include <msp/datafile/loader.h>
#include "buildinfo.h"
-#include "misc.h"
+#include "pattern.h"
class Builder;
-// XXX Add lib/exe prefix/suffix fields. Some archs may need multiple alternatives, how to handle this?
+/**
+Stores information about an architecture. This includes CPU type, model and
+bitness and operating system.
+*/
class Architecture
{
public:
- class Loader: public Msp::DataFile::Loader
+ class Loader: public Msp::DataFile::ObjectLoader<Architecture>
{
- private:
- Architecture &arch;
-
public:
Loader(Architecture &);
- Architecture &get_object() { return arch; }
- private:
- void tool(const std::string &t, const std::string &p);
};
private:
Builder &builder;
std::string type;
std::string cpu;
+ std::string fpu;
std::string system;
unsigned bits;
+ std::string toolchain;
std::string name;
bool native;
std::string cross_prefix;
- StringMap tools;
- BuildInfo build_info;
+ std::map<std::string, std::list<Pattern>> filename_patterns;
public:
Architecture(Builder &b, const std::string &spec);
+ const std::string &get_type() const { return type; }
const std::string &get_name() const { return name; }
const std::string &get_system() const { return system; }
- bool match_name(const std::string &) const;
+ unsigned get_bits() const { return bits; }
+ const std::string &get_cpu() const { return cpu; }
+ const std::string &get_fpu() const { return fpu; }
+ const std::string &get_toolchain() const { return toolchain; }
+ bool match_name(const std::string &, unsigned * = 0) const;
+ std::string best_match(const std::vector<std::string> &) const;
bool is_native() const { return native; }
+ bool is_cross() const { return !cross_prefix.empty(); }
- void set_tool(const std::string &t, const std::string &p);
- void set_cross_prefix(const std::string &);
- std::string get_tool(const std::string &t) const;
const std::string &get_cross_prefix() const { return cross_prefix; }
- const BuildInfo &get_build_info() const { return build_info; }
+ template<typename T>
+ const std::list<Pattern> &get_patterns() const;
+
+ template<typename T>
+ std::string create_filename(const std::string &) const;
+
+private:
+ template<typename T>
+ void add_pattern(const std::string &);
private:
- std::string resolve_alias(const std::string &) const;
+ static void resolve_aliases(std::vector<std::string> &);
void parse_specification(const std::string &);
};
-typedef std::map<std::string, Architecture> ArchMap;
+template<typename T>
+inline const std::list<Pattern> &Architecture::get_patterns() const
+{
+ auto i = filename_patterns.find(typeid(T).name());
+ if(i!=filename_patterns.end())
+ return i->second;
+
+ static std::list<Pattern> empty;
+ return empty;
+}
+
+template<typename T>
+inline std::string Architecture::create_filename(const std::string &base) const
+{
+ const std::list<Pattern> &patterns = get_patterns<T>();
+ return patterns.empty() ? base : patterns.front().apply(base);
+}
#endif