namespace Msp {
namespace GL {
-Transform::Transform():
- position(0.0f, 0.0f, 0.0f),
- euler(Angle::zero(), Angle::zero(), Angle::zero()),
- scale(1.0f, 1.0f, 1.0f),
- mask(NONE)
-{ }
-
Transform Transform::from_matrix(const Matrix &matrix)
{
Transform trn;