#include <vector>
#include <msp/datafile/objectloader.h>
+#include "keyframe.h"
#include "matrix.h"
#include "objectinstance.h"
void set_matrix(const Matrix &);
void set_pose_matrix(unsigned, const Matrix &);
+ void set_uniform(const std::string &, const KeyFrame::AnimatedUniform &);
virtual const Matrix *get_matrix() const { return &matrix; }