class AnimatedObject: public ObjectInstance
{
public:
- class Loader: public DataFile::ObjectLoader<AnimatedObject>
+ class Loader: public DataFile::DerivedObjectLoader<AnimatedObject, ObjectInstance::Loader>
{
public:
Loader(AnimatedObject &);
void set_pose_matrix(unsigned, const Matrix &);
ProgramData &get_shader_data();
+ const ProgramData &get_shader_data() const;
// Deprecated
void set_uniform(const std::string &, const KeyFrame::AnimatedUniform &);