-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2010 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
#ifndef MSP_GL_AMBIENTOCCLUSION_H_
#define MSP_GL_AMBIENTOCCLUSION_H_
Texturing combine_texturing;
Program combine_shader;
ProgramData combine_shdata;
- Mesh quad;
- float darkness;
+ const Mesh &quad;
public:
AmbientOcclusion(unsigned, unsigned, float);
+ void set_depth_ratio(float);
void set_darkness(float);
virtual void render(const Texture2D &, const Texture2D &);