-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2010 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
#ifndef MSP_GL_AMBIENTOCCLUSION_H_
#define MSP_GL_AMBIENTOCCLUSION_H_
#include "postprocessor.h"
#include "program.h"
#include "programdata.h"
+#include "rendertarget.h"
#include "texture2d.h"
#include "texturing.h"
class AmbientOcclusion: public PostProcessor
{
private:
- Texture2D occlusion;
Texture2D rotate_lookup;
- Framebuffer fbo;
- Texturing occlude_texturing;
+ RenderTarget occlude_target;
+ Texturing texturing;
Program occlude_shader;
- ProgramData occlude_shdata;
- Texturing combine_texturing;
Program combine_shader;
- ProgramData combine_shdata;
- Mesh quad;
+ mutable ProgramData shdata;
+ const Mesh &quad;
+
+public:
+ AmbientOcclusion(unsigned, unsigned, float = 1.0f);
+
+private:
+ static float random(unsigned &);
public:
- AmbientOcclusion(unsigned, unsigned, float);
+ void set_n_samples(unsigned);
+ void set_occlusion_radius(float);
+ // Deprecated
void set_depth_ratio(float);
+
void set_darkness(float);
- virtual void render(const Texture2D &, const Texture2D &);
+ virtual void render(Renderer &, const Texture2D &, const Texture2D &);
};
} // namespace GL