void View3D::view_all(bool tight)
{
- const set<Track *> &tracks = layout.get_layout().get_tracks();
+ const set<Track *> &tracks = layout.get_layout().get_all<Track>();
Geometry::BoundingBox<float, 3> bbox;
for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
bbox = bbox|(*i)->get_bounding_box();