void Vehicle3D::setup_render(GL::Renderer &renderer, const GL::Tag &) const
{
GL::Matrix matrix;
- const Vector &pos = vehicle.get_position();
- matrix.translate(pos.x, pos.y, pos.z);
- matrix.rotate(vehicle.get_direction(), 0, 0, 1);
+ matrix.translate(vehicle.get_position());
+ Angle rot = vehicle.get_rotation();
+ if(vehicle.get_type().get_rotate_object())
+ rot += Angle::half_turn();
+ matrix.rotate(rot, 0, 0, 1);
renderer.matrix_stack() *= matrix;
}