Msp::GL::Mesh *mesh;
Msp::GL::Object *object;
std::vector<Msp::GL::Mesh *> path_meshes;
- std::vector<Vector> border;
- float min_z;
- float max_z;
public:
TrackType3D(Catalogue3D &, const TrackType &);
~TrackType3D();
- void get_bounds(const Angle &, Vector &, Vector &) const;
const Msp::GL::Object &get_object() const { return *object; }
const Msp::GL::Mesh &get_path_mesh(unsigned) const;