const Profile &ballast_profile = cat.get_ballast_profile();
const Point &ballast_min = ballast_profile.get_min_coords();
const Point &ballast_max = ballast_profile.get_max_coords();
+ float ballast_h = ballast_max.y-ballast_min.y;
const Profile &rail_profile = cat.get_rail_profile();
const Point &rail_min = rail_profile.get_min_coords();
const Point &rail_max = rail_profile.get_max_coords();
+ float rail_h = rail_max.y-rail_min.y;
float gauge = cat.get_gauge();
unsigned index = 0;
GL::MeshBuilder bld(rail_mesh);
bld.color(0.85f, 0.85f, 0.85f);
- float y = ballast_max.y-ballast_min.y-rail_min.y;
+ float y = ballast_h-rail_min.y;
for(vector<TrackPart>::const_iterator i=parts.begin(); i!=parts.end(); ++i)
build_part(*i, rail_profile, Point(-gauge/2-rail_max.x, y), bld, index);
for(vector<TrackPart>::const_iterator i=parts.begin(); i!=parts.end(); ++i)
build_part(*i, rail_profile, Point(gauge/2-rail_min.x, y), bld, index);
}
+
+ unsigned paths = tt.get_paths();
+ for(unsigned i=0; paths; ++i, paths>>=1)
+ {
+ GL::Mesh *mesh = 0;
+ if(paths&1)
+ {
+ mesh = new GL::Mesh(GL::VERTEX3);
+ GL::MeshBuilder bld(*mesh);
+ unsigned index = 0;
+ for(vector<TrackPart>::const_iterator j=parts.begin(); j!=parts.end(); ++j)
+ if(j->get_path()==i)
+ build_part(*j, cat.get_path_profile(), Point(0, ballast_h+1.5*rail_h), bld, index);
+ }
+ path_meshes.push_back(mesh);
+ }
min_z = max_z = border.front().z;
for(vector<Point>::iterator i=border.begin(); i!=border.end(); ++i)
}
}
+const GL::Mesh &TrackType3D::get_path_mesh(unsigned p) const
+{
+ if(p>=path_meshes.size() || !path_meshes[p])
+ throw InvalidParameterValue("Invalid path");
+ return *path_meshes[p];
+}
+
void TrackType3D::render(const GL::Tag &tag) const
{
if(tag==0)