class Endpoint3D;
class Layout3D;
+class Path3D;
class TrackType3D;
class Track3D: public Object3D, public Msp::GL::Renderable
Track &track;
const TrackType3D &type;
std::vector<Endpoint3D *> endpoints;
+ Path3D *path;
public:
Track3D(Layout3D &, Track &);
Track &get_track() const { return track; }
const TrackType3D &get_type() const { return type; }
void get_bounds(float, Point &, Point &) const;
+ Path3D &get_path() { return *path; }
virtual Point get_node() const;
+ virtual bool is_visible() const { return true; }
+ void apply_matrix() const;
virtual void render(const Msp::GL::Tag &) const;
};