#include "libmarklin/tracktype.h"
#include "endpoint.h"
#include "layout.h"
+#include "path.h"
#include "track.h"
#include "tracktype.h"
layout(l),
track(t),
type(layout.get_catalogue().get_track(track.get_type())),
- color(1, 1, 1)
+ path(new Path3D(*this))
{
layout.add_track(*this);
layout.get_scene().add(*this);
Track3D::~Track3D()
{
+ delete path;
+
layout.remove_track(*this);
layout.get_scene().remove(*this);
delete *i;
}
-void Track3D::set_color(const Msp::GL::Color &c)
-{
- color = c;
-}
-
void Track3D::get_bounds(float angle, Point &minp, Point &maxp) const
{
type.get_bounds(angle-track.get_rotation(), minp, maxp);
minp.z += slope;
}
-void Track3D::render(const GL::Tag &tag) const
+Point Track3D::get_node() const
{
- GL::PushMatrix push_mat;
+ const Point &pos = track.get_position();
+ Point minp;
+ Point maxp;
+ type.get_bounds(0, minp, maxp);
+ float rot = track.get_rotation();
+ float c = cos(rot);
+ float s = sin(rot);
+ Point center((minp.x+maxp.x)/2, (minp.y+maxp.y)/2, 0);
+ return Point(pos.x+c*center.x-s*center.y, pos.y+s*center.x+c*center.y, pos.z+0.02);
+}
+
+void Track3D::apply_matrix() const
+{
const Point &pos = track.get_position();
float rot = track.get_rotation();
glTranslatef(pos.x, pos.y, pos.z);
glRotatef(rot*180/M_PI, 0, 0, 1);
glRotatef(track.get_slope()/track.get_type().get_total_length()*180/M_PI, 0, -1, 0);
+}
+
+void Track3D::render(const GL::Tag &tag) const
+{
+ GL::PushMatrix push_mat;
+
+ apply_matrix();
glPushName(reinterpret_cast<unsigned>(this));