*/
#include <cmath>
-#include <GL/gl.h>
+#include <msp/gl/matrix.h>
#include <msp/gl/misc.h>
#include "libmarklin/tracktype.h"
+#include "endpoint.h"
#include "layout.h"
+#include "path.h"
#include "track.h"
#include "tracktype.h"
layout(l),
track(t),
type(layout.get_catalogue().get_track(track.get_type())),
- color(1, 1, 1)
-{ }
+ path(new Path3D(*this))
+{
+ layout.add_track(*this);
+ layout.get_scene().add(*this);
+
+ const vector<Endpoint> &type_eps = track.get_type().get_endpoints();
+ for(unsigned i=0; i<type_eps.size(); ++i)
+ endpoints.push_back(new Endpoint3D(*this, i));
+}
-void Track3D::set_color(const Msp::GL::Color &c)
+Track3D::~Track3D()
{
- color = c;
+ layout.remove_track(*this);
+ layout.get_scene().remove(*this);
+
+ for(vector<Endpoint3D *>::iterator i=endpoints.begin(); i!=endpoints.end(); ++i)
+ delete *i;
}
void Track3D::get_bounds(float angle, Point &minp, Point &maxp) const
maxp.x += c*pos.x-s*pos.y;
minp.y += s*pos.x+c*pos.y;
maxp.y += s*pos.x+c*pos.y;
+ minp.z += pos.z;
+ maxp.z += pos.z;
float slope = track.get_slope();
if(slope>0)
minp.z += slope;
}
-void Track3D::render() const
+Point Track3D::get_node() const
{
- prepare_render(true);
-
- glPushName(reinterpret_cast<unsigned>(this));
-
- type.render();
+ const Point &pos = track.get_position();
+ Point minp;
+ Point maxp;
+ type.get_bounds(0, minp, maxp);
+ float rot = track.get_rotation();
+ float c = cos(rot);
+ float s = sin(rot);
- glPopName();
- glPopMatrix();
+ Point center((minp.x+maxp.x)/2, (minp.y+maxp.y)/2, 0);
+ return Point(pos.x+c*center.x-s*center.y, pos.y+s*center.x+c*center.y, pos.z+0.02);
}
-void Track3D::render_endpoints() const
+void Track3D::apply_matrix() const
{
- prepare_render(false);
-
- const vector<Endpoint> &endpoints = track.get_type().get_endpoints();
- for(unsigned i=0; i<endpoints.size(); ++i)
- {
- const Endpoint &ep = endpoints[i];
- GL::set(GL_CULL_FACE, track.get_link(i));
- if(track.get_link(i))
- glColor4f(0.5, 0, 1, 0.5);
- else
- glColor4f(1, 0, 0.5, 0.5);
-
- float c = cos(ep.dir);
- float s = sin(ep.dir);
- float z = (i==1 ? track.get_slope() : 0);
-
- glBegin(GL_QUADS);
- glVertex3f(ep.pos.x-s*0.025, ep.pos.y+c*0.025, z);
- glVertex3f(ep.pos.x+s*0.025, ep.pos.y-c*0.025, z);
- glVertex3f(ep.pos.x+s*0.025, ep.pos.y-c*0.025, z+0.02);
- glVertex3f(ep.pos.x-s*0.025, ep.pos.y+c*0.025, z+0.02);
- glEnd();
- }
-
- if(abs(track.get_slope())>1e-4)
- {
- Point p;
- if(track.get_slope()>0)
- {
- p = endpoints[1].pos;
- p.z += track.get_slope();
- }
- else
- p = endpoints[0].pos;
- glBegin(GL_TRIANGLE_STRIP);
- for(unsigned i=0; i<=16; ++i)
- {
- float c = cos(i*M_PI/8);
- float s = sin(i*M_PI/8);
- glNormal3f(c, s, 0);
- glVertex3f(p.x+c*0.01, p.y+s*0.01, p.z);
- glVertex3f(p.x+c*0.01, p.y+s*0.01, -track.get_position().z);
- }
- glEnd();
- }
-
- glPopMatrix();
+ const Point &pos = track.get_position();
+ float rot = track.get_rotation();
+
+ glTranslatef(pos.x, pos.y, pos.z);
+ glRotatef(rot*180/M_PI, 0, 0, 1);
+ glRotatef(track.get_slope()/track.get_type().get_total_length()*180/M_PI, 0, -1, 0);
}
-void Track3D::render_path(int path) const
+void Track3D::render(const GL::Tag &tag) const
{
- prepare_render(true);
+ GL::PushMatrix push_mat;
- (void)path;
- /*varray.apply();
- if(path>=0 && static_cast<unsigned>(path)<path_seq.size())
- glDrawElements(GL_QUADS, path_seq[path].size(), GL_UNSIGNED_INT, &path_seq[path][0]);
- else
- {
- for(unsigned i=0; i<path_seq.size(); ++i)
- glDrawElements(GL_QUADS, path_seq[i].size(), GL_UNSIGNED_INT, &path_seq[i][0]);
- }*/
+ apply_matrix();
- glPopMatrix();
-}
+ glPushName(reinterpret_cast<unsigned>(this));
-void Track3D::prepare_render(bool slope) const
-{
- const Point &pos = track.get_position();
- float rot = track.get_rotation();
+ type.render(tag);
- glPushMatrix();
- glTranslatef(pos.x, pos.y, pos.z);
- glRotatef(rot*180/M_PI, 0, 0, 1);
- if(slope)
- glRotatef(track.get_slope()/track.get_type().get_total_length()*180/M_PI, 0, -1, 0);
+ glPopName();
}
} // namespace Marklin