-/* $Id$
-
-This file is part of R²C²
-Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
-Distributed under the GPL
-*/
-
#include <cmath>
#include <msp/gl/matrix.h>
-#include <msp/gl/misc.h>
+#include <msp/gl/renderer.h>
#include "libr2c2/tracktype.h"
#include "endpoint.h"
#include "layout.h"
layout.get_scene().add(*this);
const vector<TrackType::Endpoint> &type_eps = track.get_type().get_endpoints();
+ const vector<Track *> &links = track.get_links();
for(unsigned i=0; i<type_eps.size(); ++i)
- endpoints.push_back(new Endpoint3D(*this, i));
+ {
+ if(!links[i] || links[i]>&track)
+ endpoints.push_back(new Endpoint3D(*this, i));
+ else
+ endpoints.push_back(0);
+ }
+
+ track.signal_link_changed.connect(sigc::mem_fun(this, &Track3D::link_changed));
}
Track3D::~Track3D()
delete *i;
}
-void Track3D::get_bounds(float angle, Point &minp, Point &maxp) const
+void Track3D::get_bounds(float angle, Vector &minp, Vector &maxp) const
{
type.get_bounds(angle-track.get_rotation(), minp, maxp);
float c = cos(-angle);
float s = sin(-angle);
- const Point &pos = track.get_position();
+ const Vector &pos = track.get_position();
minp.x += c*pos.x-s*pos.y;
maxp.x += c*pos.x-s*pos.y;
minp.y += s*pos.x+c*pos.y;
minp.z += slope;
}
-Point Track3D::get_node() const
+Vector Track3D::get_node() const
{
- const Point &pos = track.get_position();
- Point minp;
- Point maxp;
+ const Vector &pos = track.get_position();
+ Vector minp;
+ Vector maxp;
type.get_bounds(0, minp, maxp);
float rot = track.get_rotation();
float c = cos(rot);
float s = sin(rot);
- Point center((minp.x+maxp.x)/2, (minp.y+maxp.y)/2, 0);
- return Point(pos.x+c*center.x-s*center.y, pos.y+s*center.x+c*center.y, pos.z+0.02);
+ Vector center((minp.x+maxp.x)/2, (minp.y+maxp.y)/2, 0);
+ return Vector(pos.x+c*center.x-s*center.y, pos.y+s*center.x+c*center.y, pos.z+0.02);
}
GL::Matrix Track3D::get_matrix() const
{
- const Point &pos = track.get_position();
+ const Vector &pos = track.get_position();
float rot = track.get_rotation();
GL::Matrix matrix;
return matrix;
}
-void Track3D::setup_render(const GL::Tag &) const
+void Track3D::setup_render(Msp::GL::Renderer &renderer, const GL::Tag &) const
{
- GL::MatrixStack::modelview().push();
- GL::MatrixStack::modelview() *= get_matrix();
- glPushName(reinterpret_cast<unsigned>(this));
+ renderer.matrix_stack() *= get_matrix();
}
-void Track3D::finish_render(const GL::Tag &) const
+void Track3D::link_changed(unsigned i, Track *trk)
{
- glPopName();
- GL::MatrixStack::modelview().pop();
+ if(!trk || trk>&track)
+ {
+ if(!endpoints[i])
+ endpoints[i] = new Endpoint3D(*this, i);
+ }
+ else if(endpoints[i])
+ {
+ delete endpoints[i];
+ endpoints[i] = 0;
+ }
}
} // namespace R2C2