namespace Marklin {
-class Track3D;
+class Object3D;
class Overlay3D: public Msp::GL::Renderable
{
const Msp::GL::Camera &camera;
const Msp::GL::Font &font;
std::map<std::string, Msp::GL::Mesh *> graphics;
- std::map<const Track3D *, Icon *> icons;
+ std::map<const Object3D *, Icon *> icons;
public:
Overlay3D(const Msp::Graphics::Window &, const Msp::GL::Camera &, const Msp::GL::Font &);
~Overlay3D();
- void set_label(const Track3D &, const std::string &);
- void add_graphic(const Track3D &, const std::string &);
- void remove_graphic(const Track3D &, const std::string &);
- void clear_graphics(const Track3D &);
- void clear(const Track3D &);
+ void set_label(const Object3D &, const std::string &);
+ void add_graphic(const Object3D &, const std::string &);
+ void remove_graphic(const Object3D &, const std::string &);
+ void clear_graphics(const Object3D &);
+ void clear(const Object3D &);
virtual void render(const Msp::GL::Tag &) const;
private:
- Icon &get_icon(const Track3D &);
+ Icon &get_icon(const Object3D &);
const Msp::GL::Mesh *get_graphic(const std::string &);
void update_icon(Icon &);
};