#ifndef MARKLIN3D_LAYOUT_H_
#define MARKLIN3D_LAYOUT_H_
+#include <msp/gl/scene.h>
#include "libmarklin/layout.h"
#include "catalogue.h"
#include "track.h"
Layout &layout;
Catalogue3D catalogue;
std::list<Track3D *> tracks;
+ Msp::GL::Scene scene;
+ Msp::GL::Scene ep_scene;
unsigned quality;
public:
const Catalogue3D &get_catalogue() const { return catalogue; }
void set_quality(unsigned);
+
+ void add_track(Track3D &);
+ void remove_track(Track3D &);
const std::list<Track3D *> &get_tracks() const { return tracks; }
- void render(bool =false) const;
Track3D &get_track(const Track &) const;
Track3D *pick_track(float, float, float) const;
+
+ Msp::GL::Scene &get_scene() { return scene; }
+ Msp::GL::Scene &get_endpoint_scene() { return ep_scene; }
+
private:
void track_added(Track &);
void track_removed(Track &);